SKOOT RULES OF ENGAGEMENT
A fast-paced, strategic card game for 4–42 players
OBJECTIVE
Be the last player with 1 chip — or be their cheerleader. (Cheerleader picks the winner after they are out.)
FACE CARD POWERS

KING
Acts as a Stopper (blocks swaps) and is the highest rank. No chip bonuses or effects are awarded to any players in a round where at least one unique King is held.

QUEEN
If a player holds a solo Queen (no duplicates), they gain 1 chip.

JACK
If a player holds a solo Jack (no duplicates), they may take 1 chip from another player of their choosing.
Duplicates cancel powers — no effects. E.g. 2 Kings cancel each other; a solo Queen or Jack then wins the round.
EQUIPMENT
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Custom 56-card deck (per table): 4 each of 1–5, 7–12 in 4 colors (Cherry Red, Neon Green, Vivid Blue, Gold Accent/Yellow). Plus 4 Jacks, 4 Queens, 4 Kings.
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Chips: 30 (not included — use poker chips, coins, candy, etc.)
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Card Ranking (high to low): King > Queen > Jack > 12 > 11 > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2 > 1
PLAYER BREAKDOWN & MULTI-TABLE PLAY
Skoot is designed for large groups. Players divide into simultaneous tables. Each table uses its own deck. Winners advance to a final "winners' table" for the overall champion. Scales perfectly for parties, events, and big gatherings.
HOW TO PLAY — STEP BY STEP
- 1Players sit around a table. Name labels are a nice addition.
- 2Choose the first dealer — closest birthday to today.
- 3Each player receives the appropriate number of chips.
- 4Deal 1 card to each player face down clockwise. Place the remaining deck face-down with the dealer.
- 5Play proceeds clockwise, starting with the player to the dealer's left (Player 1).
- 6Players can choose to trade or not. The next player must trade unless holding a King.
- 7Dealer can accept the final card or flip from the top of the deck.
- 8Lowest card (not a duplicate) throws in a chip. Solo Queen takes a chip from the middle. If no solo King or Queen, a solo Jack can grab a chip from anyone.
- 9Matching value cards never lose — but they also never win.
- 10Dealer rotates to the left. Do not shuffle until you cannot play with the remaining cards.
SPECIAL RULES — "JESUS RULES"
SACRIFICE
Any player with extra chips can sacrifice one chip to keep another player in the game. You can only give and/or receive once.
RESURRECTION
If all remaining players hold a duplicate and a King, the miracle brings back whoever is out — back in the game with 1 chip. Can only happen once per game. Cheerleaders start afresh.
FINAL TIPS
- If no one sacrifices, the out player chooses the winner and becomes their cheerleader.
- The "Nascar Rule": Once most tables are done and 1–2 tables are still going, allow only 3 more deals — person with the most chips goes to the final table.
- Large mixer parties: Use multi-color name labels (5–6 colors). Players sit anywhere in round 1, then switch tables by color code in round 2. (It's a request — some folks like to stick with their tribe!)
- Most of all — just have fun!